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Posted by Draegan on May 13, 2010
Filed Under: Betas

Damn the title to this article sucks. Very unwieldy. Anyway…

MMORPG.com interviewed Colin Johanson, Lead Creative of GW2, and got a few points clarified about his Dynamic Content blog post. It’s a great read and it explains a bit.

Update: More interviews at IGN and Eurogamer.

Read the rest of this entry »

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Posted by Draegan on May 13, 2010
Filed Under: Betas

Here are some new TERA screenshots that were posted on their site. Nothing special really, it’s just a bunch of animals. However apparently TERA uses Flickr to host their files. I guess they don’t have a budget to host them on their own site? Heh.

Linkage…

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Posted by Draegan on May 12, 2010
Filed Under: Betas

Heads up for you guys following TERA. The website has been update and a few things posted. The first item is a recap of the Focus Group Test.

We’d like to share the results of FGT2 with you in a series of postmortem articles. We’ve separated the feedback into three very broad categories: gameplay, Westernization, and technology. This first piece covers gameplay.

For example…

The overwhelming majority of players felt that levels 1 to 11 were well-balanced and provided a good introduction to TERA and its lore. However, feedback on levels 12 and onward was a lot more diverse. Some liked the pacing at those levels while others felt it needed improvement. We agree that there’s room to improve in this area and plan to add new quests in more centralized hubs.

This worries me as an anti-fan of Korean games. Who are these people? Are they going to listen to a bunch of Lineage 2 fans who enjoy leveling for a few years on one toon till max level? Those people are assholes and should stop fucking up games.

More here.

Make sure you sign up for future tests in their new Tester Application.

And a news roundup called the Valika Guardian.

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Posted by Draegan on May 12, 2010
Filed Under: Betas

Well it looks like Guild Wars gets dynamic content. Something I’ve been talking about forever. He explains what needs to happen in an MMOG to push it to “the next level”. I’m not going to sit around and quote a bunch of things because it mirrors my last article on the subject. So take a few minutes and read what Colin Johanson, Lead Content Designer of Guild Wars 2, has to say on the subject. Looks like he agrees with me or more likely, I agree with him!

Oh and here are some screens.

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Posted by Draegan on Apr 30, 2010
Filed Under: Betas

If you recall, not to long ago, Black Prophecy announced that it will become a free to play title. Now Closed Beta will be beginning.

From a recent Press Release:

Hamburg (April 30, 2010) – It’s the moment players have all been waiting for. gamigo and Reakktor Media have given the green light for closed beta testing of the space action MMOG “Black Prophecy”. The virtual universe is now open to a select crew of daring pilots looking to join the Genide or Tyi factions.

In the past few weeks, the Reakktor team has been working very hard to get “Black Prophecy” ready go to into beta testing. The focus during the first phase of testing will be on server and program stability. For that reason, only a small group of about 100 players will have access to the game server. More fighter pilots will be recruited in time.

Registration for beta testing remains open at http://www.blackprophecy.com

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Posted by Teljair on Apr 28, 2010
Filed Under: Betas

Here is the first Developer Diary for Rift: Planes of Telara, featuring Scott Hartsman, Simon Ffinch, and Darren Pattenden.

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