Good morning everyone. It’s a shitty Monday morning and I feel like crap. At least the thought of Brett Favre sucking it up again warms my heart.
I came across an interesting twitter from the folks at Arena Net, makers of Guild Wars 2, pointing out a interesting forum post here. Audio Director James Ackley put together some cool pictures and info from behind the scenes on how they go about getting sound effects from their game.
Drew and I agreed that we wanted Guild Wars 2 to be as full of sounds as possible, never leaving you wondering where the “world” went. Just because you aren’t in the middle of a huge battle doesn’t mean the world around you has gone away, from a sound perspective. On the other hand, we definitely didn’t want to create a world so full of sounds that once you do end up in a town or battle, the cacophony just makes you want to turn the sounds off. So we’re working on a very complex mixing system that we hope will not only solve this problem, but will help you focus on the important sounds and make you a better player.
Pretty cool. Here’s my favorite, Animal Sounds:







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