
Jumpgate Evolution’s Hermann Peterscheck, Producer, recently sat down in front of a camera to discuss the Inspiration, Gameplay and Playability of the soon to be released game. You can see the whole diary on Jumpgate’s website.
There were a few points that Hermann brought up and one of them was what were the team’s inspiration when it came to Jumpgate Evolution. They were aiming for large battles, massive amounts of people and to capture the emotions of a hard fought confrontation. They took from their personal experiences with such games as Wing Commands and X-Wing vs. Tie Fighter; great games in their own right.
Hermann also described basic game play in Jumpgate. There are all classic MMOG parts to this game. You have trade and economy, PVP and PVE. They wanted to give people boss fights against motherships as an “end game” feature. On the PVP side they offer control points or battle ships to protect or destroy. They’re looking to provide a wide array of content for every type of player.
Finally Hermann discussed playability. They are making sure that there is an ease of entry, especially with system specifications. They want every person to be able to play without graphical lag or hitching; making sure everyone’s play experience is the same.
They are shooting for intuitive play and easy controls. Hermann mentioned that if a game has a “long and boring tutorial” that explains every part of the game and UI, you’re going to chase a lot of people off and the game is probably too complicated anyway. This was probably aimed at the jaded, “I wanted to play EVE but I got bored real quick” crowd.
If what Hermann Peterscheck is in game and they can deliver on it, Jumpgate promises to be a fun, entertaining game.






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